![]() Put another way 45% of gamers are based in Asia with gamers based in Europe taking place at 22% (or 715 million) of the total. In a recent study by DFC Intelligence in August 2021, they found that Asia accounted for 1.48 billion gamers out of a total of 3.2 billion gamers worldwide. The rate at which we are seeing the gaming industry boom each year could mean the estimate above is actually pretty modest.Īsia leads the way in terms of the volume of gamers. Since those dark days, global video game industry revenues were set to exceed 200 billion U.S. Gaming remains a mainstream hobby and the global pandemic only added to that fire. Previous forecasts were estimating the video gaming industry to be worth $268 Billion by 2025. This template features a combination of text, icons, illustrations, and vibrant colors to captivate your audience and present information in a visually appealing way. Compatible with PowerPoint, Keynote, and Google Slides. This is a marked difference from what was predicted in 2016, forecasting a total worth of $90.07 Billion for the same period – a huge 76.8% difference between the two figures demonstrating that we could see a further acceleration in growth. This template is perfect for presentations, educational materials, or any content related to video game history. Make no mistake though, the competition is tough out there.īe sure to find more infographics at my W3EC blogs.The Video Gaming Industry was estimated to be worth $178.73 Billion in 2021, which is an increase of 14.4% from 2020. One has to wonder what the next progression into graphical child’s play will be? But, for anyone considering starting up their own blog, the game space has to be a top choice if making money is the goal. Join Michael Lovan, Head of Community Video, for reflections on the series inspiration, challenges, and evolution, plus an infographic featuring zany stats. ![]() ![]() So, as you can see, a lot about playing games early on was about “tweaking” the imagination only.” Not many people would sit and play pong for hours on end nowadays, not with Wii Sports around, not to mention Kinect by Xbox. What exactly are human beings able to put up with in order to play pretend they are really snuffing out those aliens, hitting that tennis ball back at an opponent? The cool infographic below reveals the graphical trip games have made into our lives and minds. Most of it has played out within many Americans’ lifetimes. We don’t need the Animus from the Assassin’s Creed series to recount the gaming industry’s history. Perhaps the best way to understand why games and the sites that support them are so popular and profitable, is to take an insightful look at just how graphics have played their role. Defining Moments in Video Game History: A Timeline By Team Stash From Atari to Nintendo to Grand Theft Auto, we chart the gaming industry’s meteoric and unstoppable rise. The history of gaming, in one infographic. The evolution of video games in one epic timeline. Play timeline games about your favorite topics history, sports, movies. But, for the digital age, or at least the age of electronic equipment, games and the graphics that support them have made an amazing journey. The history of video games began in the 1950s and 1960s as computer scientists began designing simple games and simulations on minicomputers and mainframes. So, the reader is asking “How did all that game frenzy thing start?” Well, games are about as old as mankind actually. If you haven’t already collected together your information now’s the time. The “why” of this is pretty obvious, kids and grownups spend huge sums at play, particularly digital playground play. First Controversial Video Game, 'Death Race,' Pulled Off Store Shelves. Once you’ve got the skeleton of your infographic built up it’s time to fill it out. Of all the money making blogs, eCommerce, or even corporate websites on the web, perhaps none is more effective at bringing in the cash than those hosting game communities.
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